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Dev Logs

  • Project ZorkDeck (4) Fighting (1)
    vector interactive
    Nov 17, 2024

    Project ZorkDeck (4) Fighting (1)

    With the first stages of the movement and dungeon mechanics working, the time has come to have…

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  • Project ZorkDeck (3): Procedural Dungeons (2)
    vector interactive
    Nov 15, 2024

    Project ZorkDeck (3): Procedural Dungeons (2)

    When considering how the dungeon system is going to work, I leaned back and forth quite a…

    [Read More]

  • Project ZorkDeck (2): Procedural Dungeons
    vector interactive
    Nov 12, 2024

    Project ZorkDeck (2): Procedural Dungeons

    Part of the way that I have always worked is by identifying key parts that I either…

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  • Project ZorkDeck (1): Concepts of a Plan
    vector interactive
    Nov 11, 2024

    Project ZorkDeck (1): Concepts of a Plan

    Recently, I’ve been fascinated with deckbuilders and card-based games. There’s a massive variety of them out there;…

    [Read More]

  • Shroom & Gloom Analysis – Deck Building (4)
    vector interactive
    Oct 13, 2024

    Shroom & Gloom Analysis – Deck Building (4)

    The Deck Building element of ‘Shroom & Gloom’ is a core component of the gameplay. Fundamentally, there…

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  • Shroom & Gloom Analysis – Movement (3)
    vector interactive
    Sep 25, 2024

    Shroom & Gloom Analysis – Movement (3)

    The game comprises of three different action types: Movement, Deck building, and Fighting. The movement in this…

    [Read More]

Latest News

  • End of February Update
    vector interactive
    Apr 30, 2024

    End of February Update

    End of February Update With my final(?) year of university ready to start next week, I thought…

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  • Welcome to the new look Vector…
    vector interactive
    Nov 5, 2021

    Welcome to the new look Vector…

    Welcome to the new age… To anyone who reads this, thank you. It’s been a long, strange…

    [Read More]

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