Dev Logs
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Project ZorkDeck (8): Narrative Dialogue UI
One of the inspirations that I’ve taken from Zork is the text-based nature of the game. I…
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Project ZeckDeck(7): Narrative Blocking (1)
The handy part about coming up with all those environment and event ideas is that I now…
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Project ZorkDeck(6): Narrative(2)
As far as systems go, we have thought about and implemented; These four systems will make up…
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Project ZorkDeck (5): Narrative (1)
The player, at this point, can move and fight a basic set of enemies. My original plans…
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Project ZorkDeck (4) Fighting (1)
With the first stages of the movement and dungeon mechanics working, the time has come to have…
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Project ZorkDeck (3): Procedural Dungeons (2)
When considering how the dungeon system is going to work, I leaned back and forth quite a…
Latest News
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End of February Update
End of February Update With my final(?) year of university ready to start next week, I thought…
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Welcome to the new look Vector…
Welcome to the new age… To anyone who reads this, thank you. It’s been a long, strange…