

Dev Logs
-
Project ZorkDeck (4) Fighting (1)
With the first stages of the movement and dungeon mechanics working, the time has come to have…
-
Project ZorkDeck (3): Procedural Dungeons (2)
When considering how the dungeon system is going to work, I leaned back and forth quite a…
-
Project ZorkDeck (2): Procedural Dungeons
Part of the way that I have always worked is by identifying key parts that I either…
-
Project ZorkDeck (1): Concepts of a Plan
Recently, I’ve been fascinated with deckbuilders and card-based games. There’s a massive variety of them out there;…
-
Shroom & Gloom Analysis – Deck Building (4)
The Deck Building element of ‘Shroom & Gloom’ is a core component of the gameplay. Fundamentally, there…
-
Shroom & Gloom Analysis – Movement (3)
The game comprises of three different action types: Movement, Deck building, and Fighting. The movement in this…
Latest News
-
End of February Update
End of February Update With my final(?) year of university ready to start next week, I thought…
-
Welcome to the new look Vector…
Welcome to the new age… To anyone who reads this, thank you. It’s been a long, strange…