Shroom & Gloom Analysis – Deck Building (4)
The Deck Building element of ‘Shroom & Gloom’ is a core component of the gameplay. Fundamentally, there are two different decks that the player can utilize;
- Battle deck; these cards are related to the fighting component of the game. These cards will only be available in ‘battle mode’ or when the player is modifying/upgrading their deck. Each card can either be a monster or a utility card.
- Monster Cards are your primary battle cards, they can attack other monsters. They can focus around;
- One shot damage – Direct damage to one target
- Damage over time – Damage dispersed over multiple rounds
- Damage over multiple targets – Direct damage to multiple targets
- Utility Cards are supplementary cards that can be used in a battle. These can take the form of:
- One shot damage (permanent) – Deals direct damage to a target and is discarded permanently.
- One shot damage (exhausted) – Deals direct damage to a target and is discarded until the end of the battle phase.
- Upgrade one card – Upgrades one card, discarded until the end of the battle phase
- Upgrade all cards – Upgrade all cards in hand, discarded until the end of the battle phase.
- Health boost – Heals the player’s health
- Action point boost – Adds more action points
- They can be accompanied by special bonuses such as;
- Player Health boosting – Increase in max health/current health
- Player AP boosting – Increase in max action points/current action points
- Upgrade on use – Cards attack/health/bonus upgrades on use
- Upgrade on kill – Cards attack/health/bonus upgrades on kill
- Bonus on death – Card drops another card when it is destroyed
- Monster Cards are your primary battle cards, they can attack other monsters. They can focus around;
- ‘Camp’ cards; these cards are only available for use outside of ‘battle mode’ and can be used to:
- Interact with the world
- Create Upgrade Totem
- Create Card Removal Totem
- Unlock Doors
- Find new cards
- Interact with the player
- Restore Stats
- Health
- Action points
- Boost Stats
- Health
- Action points
- Add ‘Abilities’; some examples are
- Health increase on new cards in the deck.
- Reduction in penalties for certain cards
- Revive on death.
- Restore Stats
- Interact with the deck.
- Upgrade Cards
- Remove Cards
- Add Cards
- Interact with the world