Dev Logs
Design Logs
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Project ZorkDeck (8): Narrative Dialogue UI
One of the inspirations that I’ve taken from Zork is the text-based nature of the game. I…
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Project ZeckDeck(7): Narrative Blocking (1)
The handy part about coming up with all those environment and event ideas is that I now…
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Project ZorkDeck(6): Narrative(2)
As far as systems go, we have thought about and implemented; These four systems will make up…
Case Studies
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Shroom & Gloom Analysis – Deck Building (4)
The Deck Building element of ‘Shroom & Gloom’ is a core component of the gameplay. Fundamentally, there…
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Shroom & Gloom Analysis – Movement (3)
The game comprises of three different action types: Movement, Deck building, and Fighting. The movement in this…
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Shroom & Gloom Analysis – The Main Loop (2)
Once I’d torn myself away from actually playing the game and overcame the immense respect for such…
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Shroom & Gloom Analysis – Intro (1)
I was trolling through the Reddit game developer subforums (don’t judge) and I came across a seemingly…