Dev Logs
Design Logs
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Project ZorkDeck (2): Procedural Dungeons
Part of the way that I have always worked is by identifying key parts that I either…
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Project ZorkDeck (1): Concepts of a Plan
Recently, I’ve been fascinated with deckbuilders and card-based games. There’s a massive variety of them out there;…
Case Studies
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Shroom & Gloom Analysis – Deck Building (4)
The Deck Building element of ‘Shroom & Gloom’ is a core component of the gameplay. Fundamentally, there…
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Shroom & Gloom Analysis – Movement (3)
The game comprises of three different action types: Movement, Deck building, and Fighting. The movement in this…
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Shroom & Gloom Analysis – The Main Loop (2)
Once I’d torn myself away from actually playing the game and overcame the immense respect for such…
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Shroom & Gloom Analysis – Intro (1)
I was trolling through the Reddit game developer subforums (don’t judge) and I came across a seemingly…